Creating a tournament
Create a tournament from the Create menu on the Competitions page: open it and choose Tournament. To edit or clone one, use Edit / + Clone on a tournament’s details page.
The same form is used for creating, editing, and cloning. When editing or cloning it is pre-filled with the tournament’s data, and a cloned tournament’s internal name is suffixed with (Clone). A newly created tournament starts in Draft.
General
Set the tournament’s core configuration here:
| Field | Description |
|---|---|
Internal name | Back-office label, not visible to players. |
Start date and time | Start of the tournament, in your local time zone (also shown in UTC). |
End date and time | End of the tournament, in your local time zone (also shown in UTC). |
Scoring method | How player rankings are calculated. See Scoring methods. |
Lobby Category | The categories the tournament appears under in the lobby. See Lobby categories. |
Base Currency | The currency used for tournament prizes. |
Opt-in Type | How players join. See Opt-in types. |
Min Bet Amount | The minimum wager required to participate. |
Limit rounds | Whether the number of rounds a player can participate in is capped. |
Allow score reset | Whether players may reset their score during the tournament. |
Auto payout | Whether payouts run automatically when the tournament finishes. See Payout. |
Lobby categories only tag the tournament for filtering, except VIP/Hidden, which hides it from the lobby.
Use VIP/Hidden for invite-only tournaments.
Prizes
Set the prize table here. Prizes are awarded by final leaderboard rank, as individual ranks or ranges, and prize types can be combined. The table can be omitted if prizes are handled outside the system. See Prizes for the full breakdown.
Brands
Select one or more casino brands the tournament runs on. Selecting multiple brands makes it a network tournament.
Games
Select one or more games the tournament runs on. Playing any of them generates a score via the chosen scoring method. The selected brands may limit which games are available, where game-per-brand availability is known to Gamity.
Translations
Player-facing text: Title, Summary, and Terms & Conditions. The default language is mandatory and is
used as a fallback. See Translations.